The Witcher Insider I stumbled upon a real treasure (well... my mom did, while cleaning, and she let me know about the finding) – a 2007 publication by CD Projekt advertising an upcoming game called The Witcher.
The Question of Authorship This time, I write about ancient history, and wonder how the DNA of a game is preserved.
Dialogues: Scenes A good scene has a clearly defined problem, gives the protagonist a chance to make a decision, and presents the consequences. Dialogues are no exception.
Writing Song Lyrics This post is inspired by a surprising talk I’ve heard at the Digital Dragons Conference in Kraków.
The Beginning Some say that the first hour of the game is crucial for the player's engagement. In my experience, the window we have to get the player to care for our story is closer to 10 minutes. Anyway, beginnings seem quite important...
Midpoint The first and the third dramatic acts are usually quite short. One asks the dramatic question, the other provides the definitive answer. But the actual story happens in between those two points...